incremental updates are slow nf-wm9p ← Beads

closed priority 2 task unassigned

Twinned from https://github.com/cfsh/ninefold/issues/301 by tools/beads/import_github.py's reconcile pass.

When u run the self update inside the game, it downloads 200-300mb file. This is because most of the game is packaged into the .exe, including sound samples, and we only have per-file download checking.

Is it possible to either? - add chunking of the exe and observe that the binary for samples chunk is mostly untouched by small code changes. - re-package the whole game somehow into more files, so eg. the samples are smaller separate files (ideally obfuscated so we aren't exposing clean wavs)

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