Game-side art: games/<name>/assets/ or loose beside the scene? nf-rk2z ← Beads

closed priority 2 task unassigned needs:direction

Twinned from https://github.com/cfsh/ninefold/issues/431 by tools/beads/import_github.py's reconcile pass.

Raised by PR #430 (art dump pipeline) and currently buried in its PR body, so it is here where it can be answered from the issue list.

When a dev session acts on *"use char2 for the explore player"*, where does the sprite land in the game's folder? Nothing in the repo sets a precedent — shared/pad_glyphs/ is the only committed art and it is shared, not per-game. games/explore/ today is flat: scripts, .uids, explore.tscn, DESIGN.md, tests/.

A — games/<name>/assets/char2.png ✅ *recommended default* Keeps art out of the way of the ~10 .cs/.uid files a game folder already carries; matches what art_dump/README.md and the new CLAUDE.md section already say.

B — loose in games/<name>/, beside the scene One less level to traverse; consistent with how flat the game folders are now.

Whichever wins, the adopting PR is where it actually gets built — this only decides the two doc references in #430 (art_dump/README.md, CLAUDE.md) and the convention every later sprite follows.

Default ships if unanswered — nothing is blocked on this.

Dependencies

None.

Comments

No comments.

Add a comment