005b T5: Smoke probes per scene + presubmit/postsubmit marking nf-lbh.5 ← Beads

open priority 2 task unassigned

From 005b-golden.md's task table (design 005b). - Depends on: T1, T2 - Covers: 005 S7, S4b

Goal: every scene gets one short, assertion-led smoke probe (no pixel pins), and probes carry a marking that separates the gating set from the catchup set — 005's S7 and S4b.

Context. Scenes today: games/tonapse/tonapse.tscn, games/explore/explore.tscn, games/explore/explore_ship.tscn (no probe yet). shared/VisualProbe.cs enforces a strict root-key allow-list on probe JSON — a new key is a C# change, and an unknown key fails the probe.

Build:

- One smoke probe per scene under tools/probes/, assertion steps only (expect_focus/expect_mode/expect_pattern), target a few seconds each. - A new probe-JSON root key (add to VisualProbe.cs's allow-list) marking presubmit vs postsubmit; missing means postsubmit (the safe direction). Smoke probes are presubmit. - T1's rule 5 then shrinks: shared/-and-root changes select the presubmit set instead of all probes.

PR shape: a stack of two — T5a the three smoke probes (probe JSON only, reviewable as test design); T5b the marking key (VisualProbe.cs allow-list, C# + selection-rule change) and the rule-5 shrink.

Done when: each scene has a green smoke probe, the marking round-trips through VisualProbe.cs, and a shared/ change selects the smoke set.

Dependencies

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