f5 script bug nf-6tmq ← Beads

closed priority 2 task unassigned

Twinned from https://github.com/cfsh/ninefold/issues/230 by tools/beads/import_github.py's reconcile pass.

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User@DESKTOP-H648U3N MINGW64 ~/ninefold-f5 (f5/integration) $ ./f5.sh → Fetching origin/f5/integration ... remote: Enumerating objects: 194, done. remote: Counting objects: 100% (138/138), done. remote: Compressing objects: 100% (28/28), done. remote: Total 92 (delta 73), reused 79 (delta 63), pack-reused 0 (from 0) Unpacking objects: 100% (92/92), 22.50 KiB | 150.00 KiB/s, done. From https://github.com/cfsh/ninefold * branch f5/integration -> FETCH_HEAD + b2639b9...c3458a0 f5/integration -> origin/f5/integration (forced update) branch 'f5/integration' set up to track 'origin/f5/integration'. Reset branch 'f5/integration' Your branch is up to date with 'origin/f5/integration'. → On f5/integration @ c3458a0: Merge remote-tracking branch 'origin/fix/issue-215-focus-gate' into f5/integration → Building the C# solution ... Determining projects to restore... All projects are up-to-date for restore. Ninefold.Tests -> C:\Users\User\ninefold-f5\tests\bin\Debug\net8.0\Ninefold.Tests.dll Ninefold.Server -> C:\Users\User\ninefold-f5\server\bin\Debug\net8.0\Ninefold.Server.dll Ninefold -> C:\Users\User\ninefold-f5\.godot\mono\temp\bin\Debug\Ninefold.dll

Build succeeded. 0 Warning(s) 0 Error(s)

Time Elapsed 00:00:01.91 ✗ Godot not found at: C:/Tools/Godot/Godot_v4.7.1-stable_mono_win64/Godot_v4.7.1-stable_mono_win64_console.exe Set GODOT_BIN=/path/to/godot-console.exe and re-run. ""

X Godot not found - this is never an issue, cause when I a F5-ing I persistently have the Godot app open to re-run the game. So I think we can just delete that whole functionality from F5.sh

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